Guides
All guides
Mechanics, assignments and priorities, written by the guild during progress.

The Tidebound Grotto · Mythic Flex
Nymrissa Wavecaller
A Lair with a single boss that counts for the Raid slot of the Great Vault and is the only encounter with Flexible Mythic. Two mechanics in parallel: twelve frost orbs to trigger on rotation and murlocs to stop before the bubble.

The Venomous Abyss · Mythic
Nek'zali the Soulcoiler
First boss of the raid and, as it stands, harder than the second and the third. Shields that only magic damage breaks, energy that builds to an enrage, and a well the adds must never reach.

The Venomous Abyss · Mythic
The Lost Explorers
A three-target council with a wipe timer that resets one way only: find the fish inside the crates and feed it to a tortollan. Every crate opened, three targets always apart.

The Venomous Abyss · Mythic
Entombed Sentinels
A two-target fight: two golems to keep 40 yards apart, a raid split across two sides, and a minigame where you pair up to add exactly to 4.

The Venomous Abyss · Mythic
Vashnik the Malignant
Single-phase with an enrage at 8 minutes: where the boss stands in relation to the three altars is the mechanic. Slimes to stop before the middle, and tumors that only a Plague Wave destroys.

The Venomous Abyss · Mythic
Sszorak
Where it gets serious. A roughly 1:45 cycle with a rage that only resets when 14 players stack on the marked one, and vortices counted at the pull that reveal the pushback order a minute ahead.

The Venomous Abyss · Mythic
The Twin Fangs
A two-target cleave where no mechanic is hard on its own but they all land together. Every point of poison damage adds a stack and hitting the threshold kills: the only valve is the Ravenous Feast soak and the limit is spatial.

The Venomous Abyss · Heroic
The Coiled Altar
Three phases plus an intermission, held together by a positioning rule that inverts: in phases 1 and 3 the raid stays outside and the mechanics resolve in the middle, in phase 2 the opposite.

The Venomous Abyss · Heroic
Ula'tek
Three phases plus an intermission. The core mechanic is egg management: the hatch mode is under the raid's control and decides whether a harmless add or a wipe-level one emerges. Everything rests on splitting the raid into two mirrored groups.